Ackk/ Animation/ FX/ EffectSettings.cs UNKNOWN LocRotScaleGroups.cs UNKNOWN Helpers/ TBSMA/ AnimateGroup.cs UNKNOWN Procedural/ ProcAnimFunctions.cs UNKNOWN ProcAnimSkeleton.cs UNKNOWN AlpacaBossStates/ AnimationActionsToolBox/ BPA/ DialogueCreation/ DialogueNodeSpace/ Encounters/ InGame/ Menu/ Microsoft/ nn/ ParserData/ Portrait/ Properties/ PuzzleElements/ Qte/ RPG/ StopMotionHelperSpace/ StopMotionHelperSpace_Plus/ TalkMadeEasySpace/ TBSMA/ Y2K/ YIIK/ _BattleString.cs _IAmTheLadderClimber.cs _MenuOptionEnum.cs _TestActions_.cs AckkNintendoSwitchControllerInput.cs AckkStateMachine.cs ActionNode_advance.cs ActionNode.cs ActionNodeEndTurn.cs ActivateBasedOnCurrentCameraInCM.cs ActivateIfVectorWithinrange.cs Actor.cs ActorCameraPopulator.cs ActorIsDeadEvent.cs ActorSkillSetHolder.cs AddForceOnCollision.cs AddOrSubtractFromINI.cs AddToMathCounterWhileObjectActive.cs AddVA_Interface.cs AdoptAChildOnCollision.cs AdoptAlexOnTriggerEnterSimplified.cs AdoptMeAsAChild.cs AdvancedCameraChoreography.cs AffinityDraw.cs AI_NonNavmesh.cs Ailment.cs AlexUniversalQTE.cs AlpacaObsorb2020.cs AlpacaWarriorAI2020.cs AltCharacterOverworldAnimation.cs AlwaysUpdateCrowInput.cs AnalyzeJapaneseCharacterMap2021.cs Anchor3DElementToCamera.cs AnchorMultiResolution.cs AnimateUvsByTime.cs AnimationFromAction.cs AnimatorLayersAndMasking.cs ApplyPhysical.cs ArcToPoint.cs AspectRatioCalculator.cs Assembly-CSharp.cs AssistModeToggle.cs AttackLimiterCalculationTests.cs Audio_SetReverbOnAllSFX.cs AudioBasedLipSynch.cs AudioFXCapFadeOut.cs AudioManager.cs AudioSFX_LevelsCap.cs AudioSourceFadeInOutOnCondition.cs AutoBlink.cs AutoFrameCamera_SmashGen.cs AutoFrameCameraElements.cs AutoJumpToPoint2020.cs AutoLocalizeBitmapFontString.cs AutoLocalizeOldTextBlitter.cs AutoRenameGambitConditions.cs AutoSetupCandleConnections.cs AutoShakyCamera.cs AveragePositionBetweenActors_ResetLimitonce.cs AveragePositionBetweenActors.cs AveragePositionBetweenPoints.cs BanishAnActorEvent.cs BassAmpTool.cs BattleCameraManager.cs BattleCameraServentMaker.cs BattleCameraTests.cs BattleFormulas.cs BattleRewardsAndConditionsModifier.cs BattleScoreAndBonusCashTracker.cs BattleStringExportSpreadsheetTSV.cs BattleStringReader.cs BattleTurnWatcherData.cs BeginCutsceneForXTime.cs BeginCutsceneMultiCam_Plus.cs BeginTurnEvent.cs BilboardToMainCamera.cs Billboard.cs Bkg_IndoorOutdoorTag.cs BlitterSymbolCreator.cs BombScript.cs BoolCheckMecanim.cs BoolTriggerMechanim.cs Boss_SpecialEnergyBar.cs Boss_SpecialEnergyBarData.cs BossRoomDefinitions.cs BounceToMusicVisualizer.cs BreakPrefabConnection.cs BuildActionsFromMenu.cs BulletTimeDisplay.cs BundleSceneDictionaryReader.cs CameraFade.cs CameraLerpZoom.cs CameraManager.cs CameraMorphSimple2020.cs CameraOnlyShowCurrentActor.cs CameraOnRailsOneScriptOnly.cs CameraPositionFromViewportPoint.cs CameraServentMaker.cs CameraShutterEffect.cs CameraSimpleScrollWithCollision.cs CameraSmoothMove.cs CandleFireTrigger.cs CarBreakingLocations.cs CarController.cs CarManager.cs CarSpawnTrigger.cs CarTurningLocations.cs CatCollider.cs CatRopeBridge.cs CatTool.cs CenterAlongAxisIfSpeakingToNPC.cs CenterPlayerIfStoppedInTrigger.cs CenterPlayerToObjectOnInteraction.cs ChangeActorLevel.cs ChangeAMaterialsTexture.cs ChangeAMaterialsTextureSimple.cs ChangeAmbientLight.cs ChangeCameraOnEnable2020.cs ChangeCameraTargetEvent.cs ChangeDialogueGotoTagBasedOnCounterValue.cs ChangeDirectionOfConstantMoveOnEnable.cs ChangeFaceOfAudioBasedLipSynchObjects.cs ChangeFogColor.cs ChangeHintInSaveFile.cs ChangeLayerOnEnable.cs ChangeLevelLinkIfHasGroupKey.cs ChangeLevelLinkTagBasedOnDirectionPressed.cs ChangeLocalPosition.cs ChangeLocationNameIfHasKey.cs ChangeLookAtTargetOnEnable.cs ChangeMenuPaletteFromSaveFile.cs ChangeMenuSlotIcon.cs ChangeMeshOnLocalization.cs ChangeNPCDependingOnNumberOfActiveObjects.cs ChangeNPCIfNoMonologue2020.cs ChangeObjectGroupAtCamAngle2020.cs ChangeParentOfOneObjectToAnotherOnEnable.cs ChangeParticleRateWhenMoving.cs ChangePartyMembers.cs ChangePlayerSpeedOnEnable.cs ChangePositionUponCollisionGeneric.cs ChangeRailCameraTarget.cs ChangeSceneLinkIfHasKeyItemValue.cs ChangeSilkySmoothTarget.cs ChangeSpriteOnLocalization.cs ChangeTypingSoundPropertiesPerCharacterName.cs ChangeVectorOnEnable.cs ChangeViewportCameraAttributes.cs CharacterGrowthVisualizerLvlUp.cs CharacterPortraitAnimation.cs CheckAnimationProgressEnableAtEnd.cs CheckIfBoxThinksItsOpen.cs CheckIfCharacterIsTurning.cs CheckIfPlayerIsInCollision.cs CheckPlatform.cs CheckSpecialItem.cs ChoiceRequiresSaveKey.cs ChondraStanceMemory.cs ChondraUniversalQTE.cs CircleSinMovements.cs ClampedLookat.cs ClimbLadderTrigger.cs Clone3DText.cs CloneGUIText.cs CloseGame.cs CloseLOAD_DATA_Menu.cs CloudSavesXbox_YIIK.cs CollisionEnableDisable_V2.cs CollisionEnableDisable_V3.cs CollisionEnableDisable.cs CollisionEnableDisableConserveUpdateLoops.cs CommandType.cs Comment.cs ComponentEnableDisableSimple.cs ConfigSettingsSlot.cs ConstantMovement.cs ContainerForGeneratedDungenReactivator.cs controllerHandler.2.cs ControllerHandler.cs ControlLocRotScalSpeed.cs CopyActivation.cs CopyLocalPositionAndRotation.cs CopyPositionAxisOfObject.cs CopyRenderStatus.cs CopyRotationOfObject.cs CopyRotationXYZ.cs CreateEvent.cs CreateNewGamePlus.cs CrossFadeExample.cs CrowLevelUpBehavior.cs DebugNPCResponseAdvanced.cs DeepGrassEffectAnimation.cs DefendBuff.cs DefineObjectsInLocalArea.cs DemoKeyComboForSceneSelect.cs DespawnFromPool.cs DestroyGlobalPlayerReferenceAndRebootGame.cs Dialogue_Input.cs DialogueDataToTSVSpreadsheet.cs DialogueEmotionController.cs DialogueEmotions.cs DialogueScrubber.cs DialogueScrubberTest.cs DialogueTreeBase.cs DialogueTreeControlV2.cs DictionaryKeyValueAsGroupReferenceExample.cs DictionarySaveLoad.cs DictionaryWrapper.cs DifficultySelectWindow.cs DifficultyToggle.cs DisableAlexMovmentOnEneable.cs DisableAtStart.cs DisableEncounterIfInZoneMD.cs DisableObjectAtXYZ.cs DisableObjectByNameInParent.cs DisableObjectsOnDisable.cs DisableOnismInput.cs DisableOnStart.cs DisableOrEnableAutoJump.cs DisableRunWhileInZone.cs DisableSelfOnCollisionWithPlayer.cs DisintegratingPlatformTrigger.cs DisplayBattleBackground.cs DisplayDialogueToScreenTest.cs DisplayPartyStats.cs DisplayStatsOfParty.cs DisplayStringFromLibrary2020.cs DistanceToNormalizedFloat.cs DoAbsorbOrMonsterFusion.cs DoActionFilter.cs DoAddBuff.cs DoAttack.cs DoAttackAfter1TurnOfBuildingPower.cs DoAttackFromQTE_Strength.cs DoBanish.cs DoBetterHealEnmy2020.cs DoChangeFightingStance.cs DoDefend.cs DoEndFightWithoutVictory.cs DoEndTurnAfterQTE.cs DoFakeBassDrop2020.cs DoFeedback.cs DoFilterAttackAllowListModification.cs DoFilterForMusicQTE.cs DoGeneric.cs DoGoldenAlpacaBossStateUpdate.cs DoGothicEntityBehavior.cs DoGothicEntityTransformation.cs DoHeal.cs DoHolyHeal.cs DoLPToss.cs DoMeteoriteBossSkillLogic.cs DoMissileLauncher.cs DoMultipleSkills.cs DoNotDestroyOnLoad.cs DontGoThroughThings.cs DoorIsEntered.cs DoorLink.cs DoorLinkToTagLocal.cs DoPandaBearior.cs DoPhotoshoot.cs DoProtect.cs DoProtest.cs DoRevive.cs DoRun.cs DoSacrifice.cs DoScan.cs DoSelfDestruct.cs DoSkillBasedOnConditionAdvanced.cs DoSoulCapture.cs DoSpawnAnotherEnemy.cs DoSplitSkillBasedOnCondition.cs DoSwapActor.cs DoSwapHpAndMp.cs DoSwingLadderItem.cs DoTalk.cs DoTossBombItem.cs DoUseItem.cs DoUseLightningStrike.cs DrawActorListWindow.cs DrawActorListWindowSlot.cs DrawMoneyToTextBlitter.cs DungeonMorphsScript.cs DungeonRoomDefinition.cs EasyINIPlusGroups.cs EasyMenu2020.cs eightPlayerDemo.cs EnableDependingOnLocalizedLanguage.cs EnableDisableAfterXSteps.cs EnableDisableComponentTrigger.cs EnableDisableIfNoMonologue.cs EnableDisableMultipleComponentsOnEnable.cs EnableDisableOnDistance.cs EnableDisableOnGenericEvent.cs EnableDisableOnRespawn.cs EnableDisableParticles.cs EnableGravityOnCollision.cs EnableGravityOnObjectEnabled.cs EnableIfAllObjectsAreActive.cs EnableIfAudioLipSynchIsTalking.cs EnableIfControllButtonIsPressed.cs EnableIfDate.cs EnableIfNotConsole.cs EnableIfSwitchesArePressed.cs EnableLearpInOutBasedOnMenuActivation.cs EnableObjectBasedOnCounterValue.cs EnableObjectsAtRandom.cs EnableObjectsIfInState.cs EnableObjectsInSequenceOverTime.cs EnableOnKeypress.cs EncounterEnableDisableEvent.cs EncounterTriggerViaNPC_ChangeLastDialogueLine.cs EncounterTriggerViaNPC.cs EnemyAi_BattleController.cs EnemyEncounterTrigger.cs EnemyLifebarDisplayOnField.cs EnemyPartySetupForMindDungeon.cs EntitySoulSurvivorLocationInMindDungeon.cs EntityWarpUpMountain.cs EventManager.cs ExamplePlaySFXviaSoundManager.cs ExampleScript_dv2.cs ExampleScript_dv4.cs ExampleTree.cs ExportItemsListSpreadsheet.cs ExportOnismToTSV_Spreadsheet.cs ExportShopTSVSpreadsheet.cs ExportSystemDialogueStrings.cs EyesSimple2D.cs FacialExpression.cs FadeInAlphaForBlitterCharacter.cs FadeInOutCamera.cs FadeInOutObjectViaAlpha.cs FadeObjectIn.cs FadeSpriteOut.cs FakeGravity.cs fBoxFadeInOut_Manager.cs fBoxSlave_TriggerObjectsFadeInOrOut.cs FightEntityMiniGame.cs FightMinigameHackChangeTOVellaOnAwake.cs FindUniqueCharactersInDocument.cs FireTool.cs FixBallGlitches.cs FixPositionKeepRotation.cs FlashAndDisableObject.cs FlashGameObjectEffect.cs FlashHurtPlayerOnField.cs FlashOnEnable.cs FlashStringEffect.cs FlickerLightIntensity.cs Follow.cs FontResizeUsingScreenRes.cs ForceAnEncounterOnCollision.cs ForceAnNPCToTalkOnEnable.cs ForceCloseDialogueTextBoxOnEnable.cs ForceControlsToWorkIfOnPs4ModeOnPC.cs ForceParentIfParentIsNull.cs ForcePhysicsObjectOutOfPosition.cs ForcePlayerState.cs ForcePlayerToStateAndCloseMenu.cs ForceTimeScale.cs FormatStringHighlighter.cs GamePad.cs GameSaveSampleLogic.cs GameSettingsMenu.cs GameTips.cs GeneralEvent.cs GenerateRoomForRedImpII.cs GenericEnableAfterBattleIfRequired.cs ?????? Found in FactoryBossLevel (unused area), MindDungeonTrueMindDungeon, and EssentiaTutorialDungeon (though disabled I believe?) GetNameOfOverworldLocations.cs ?????? GetScreenplayGroupFromNameDEBUGTOOL.cs GiveExperiencePoints.cs GiveItemIfItemNotFound.cs GiveTrophyAchievments.cs GiveTrophyOnEnable.cs GlobalEnemyStatsLookup.cs GlobalPlayerHasEnteredSceneEvent.cs GlobalPlayerManager.cs GodmodeEnableInputbufferCode.cs GoToFrame.cs GotoTagOnEnable.cs GrabCharactersetFromTextBlitter.cs GrabDialogueDataByName.cs GrabSkyboxFromDisplayBKG.cs GraveyardChangeEvent.cs GroupContainer.cs GroupedDictionary.cs Gui3dComponentScale.cs HairWhipTool.cs HeadIkLook.cs HeadLookAtPlayer.cs HealEntirePartyOnEnable.cs HealingFountainBehavior.cs HealthBarGhostable.cs Hex.cs HideCameraIfHudDisabled.cs HideInteractiveNotationOnEnable.cs HideNotationsForActions.cs HideOrShowPlayerModelOnEnable.cs HintSystem.cs HitchcockEffect.cs IAmABomb.cs IAmAnExplosion.cs IEffectBuffs.cs IEvent.cs IEventListener.cs IK.cs ImageSequence.cs ImportantWord.cs IncreaseASingleStatUpgrade.cs InfiniteUVScroll.cs InheritExampleTree.cs inspectSavePoint.cs InstaMorphIfEnabled.cs InteractionNotationManager.cs InventoryItemSlot.cs IScreen.cs IsOnScreen.cs IUpdateSlave.cs JapaneseBlitCharacter.cs JapaneseTextBlitterReference.cs JiggleBaby.cs JiggleBone.cs JoystickToEvents.cs JumpAutoOnKeyPress.cs KeepDistanceFromTargetLerp.cs KeyValuePairs.cs KillAllEnemiesOnEnable.cs LadderDropZone.cs LaserScaler.cs LayerMaskCollections.cs LegacyIncreaseSingleStat.cs LerpInAndOutBehavior.cs LerpIO_IfObjectEnabled.cs LerpIO_UsingOffsetValues.cs LerpLightOnEnable.cs LerpPosition.cs LetterDropDown.cs LevelBuilder_AutoReplaceByName.cs LevelStoreAndReturnClass.cs LevelupExtractStatsForMindDungeonFloor.cs levelUpFormula.cs LevelUpNonAlexPartyMembersIfExpExists.cs LevelUpOnTriggerEnter.cs levelUpPlayerCharacters.cs LeverInteraction2020.cs LifeBar.cs LifeBarController.cs LifeBarController2.cs LiftAndCarry.cs LiftAndCarryGeneric.cs LightEnableShadowIfObjectActive.cs LimitPositionWithinVBounds.cs LinearFollowPositionMove.cs lineBreak.cs LOAD_SAVED_DATA_FROM_INI.cs LoadAdditionalPartymembers.cs LoadDemoSaveDataToSaveData.cs LoadFromFileExample.cs LoadNewScreenPlayFile.cs LoadSceneFromBundle.cs LocalAreaObjectManager.cs LocalizationNameLanguageDictionary.cs LocalLookForGlobalPlayerReference.cs LockOrientation.cs Locomotion.cs LocomotionPlayer.cs LocRotScaleSettingComponent.cs Look2dXyOnly.cs Look2dXyOnlyIfPlayerIsMoving.cs LookatActorWeapon.cs LookAtPandaIfActive.cs LookAtWithinAngle.cs lvlTable.cs Main.cs ManageMenuSelection.cs MapJapaneseCharacterToSpriteIndex.cs MathCounterObjectMaster.cs MathCounterObjectModifier.cs MenuLayout.cs MenuListSelector.cs MenuStack.cs MergeJapaneseAndEnglishScreenplaysToTSV.cs MindDungeonDoor.cs MindDungeonKeepTrackOfStatUpgradesDisplay.cs MindDungeonNewStatManager.cs MindDungeonNewstyleDoorManager.cs ModifyEdgeDetection.cs ModifyTextmeshString.cs MoneyCashIntegerFormat.cs MonsterWhistleTool.cs MorphCamera.cs MorphTarget.cs MoveForeverInAVector.cs MoveFromPointAtoB2020.cs MovemenForwordSimple.cs MovementBasedOnCameraPosition.cs MoveToPositionOverTime.cs MultiObjectsLerpToPoint.cs Music_MultitrackForDungeonThree.cs MuteAudioSourceIfObjectDisabled.cs NintendoSwitchFileSaveLoad.cs NoPickupZone.cs NormalizedMultiLerpValuesStudy.cs NPC_CameraTrigger.cs NPC_ChangeDialogueOnKeyValue.cs NPC_ChangeNPCGroupOnEnable.cs NPC_DialogueInputDependent.cs NPC_MultiCameraTrigger.cs NPC_ReactionEnableDisable.cs NPCRespondIfTagReached.cs NPCTriggerArticulate.cs ObjectPool.cs ObjectSwitchboard_Master.cs ObjectSwitchboard_Operator.cs ObtainItemPopupWindow.cs OnCollisionEnterExit2020.cs OnEnableSetActive.cs OnismBrowserEvent.cs OnismMain.cs ONLYTEST_gotoLocalScene.cs OnScreenLog.cs OpenCloseItemMenuEvent.cs OverrideCameraAspectRatio.cs OverridePlayerGraphicModel.cs OverworldEncounterEveryXSteps.cs PakuMonster.cs PakuStandUpZone.cs PandaBuff.cs PandaHPBarDisplay2020.cs PandaProtectionObjDisplay.cs PandaTool.cs ParentChildPosition.cs ParentOnAwake.cs ParentOnCollision.cs ParentOnCollisionAdvance.cs ParentToObjectViaName.cs ParentTrueParenting.cs PartyHeadLookControl.cs PartyHeadLookControlMaster.cs PartyMemberWalkOutOfAlex_ChangeLookatTarget.cs PartyMemberWalkOutOfAlex.cs PathfindingAI.cs PathMovementBPA.cs PathmovementBranching_Master.cs PathmovementBranching_Node.cs pathmovementBranching_TeleportToNode.cs pathmovmentBranching_MoveToNodeNearestPlayer.cs PauseParticleSystem.cs PerCameraFog.cs PhysicsMotionFromAnimationPosition.cs PixelPerfectCam.cs PlatformSpecificKeyDisplay.cs PlayerInput.cs PlayerIsLeavingSceneEvent.cs PlayerReaderObjectRef.cs PlayerTBSMA_MaskingTrigger.cs PlayMusicTrackTrigger.cs PlaySoundIfInCollisionWhenPressingButton.cs PlaySoundOnCollision.cs PointingHandsRotateOnInspect.cs Poison.cs PoisonBuff.cs PoisonFieldTrapBehavior.cs PopopTimedWindowQTE.cs PortraitActor.cs PortraitActorDynamic.cs PortraitActorManager.cs PositionToCameraRect_alt.cs positionXYZ_FromSperateObjects.cs PosterQuestProgressReward.cs powerPill.cs PrintTextOfASingleNodeViaBlitter.cs ProceduralAnimBrain.cs PromptChoicesMadeEasy.cs PromptOutBattle.cs PureScrollCamera.cs PushableBoxMovement.cs PuzzleRoomDefinitions.cs QTE_Banish.cs QTE_BanishEntityMinigame.cs QTE_BassDropMinigame.cs QTE_Bushido.cs QTE_ChargeSmashJudgement.cs QTE_ClaudioBasicAttackQTE.cs QTE_DodgeBarCustomizable.cs QTE_DodgeBarVDropCrosshairs.cs QTE_DodgeFallingKnives.cs QTE_DodgeLaser.cs QTE_EnergyToPowerEssentia.cs QTE_Essentia_AutoObsorbPower.cs QTE_EssentiaSwordGenerator.cs QTE_FeedbackPong.cs QTE_FootStomp.cs QTE_HulaHoopSpin.cs QTE_JudgementRecord.cs QTE_KatanaStrike.cs QTE_KeytarJudgement.cs QTE_LPTossMinigame.cs QTE_MichaelAttackStrip.cs QTE_MichaelTakeSinglePhoto.cs QTE_Photoshoot.cs QTE_PlayerAttack_BaseClass.cs QTE_RechargeTheEssentiasPower.cs QTE_Roulette.cs QTE_RunAway.cs QTE_StrangeCross.cs QteHelper_PhotoBoostExpressionValue.cs QTEvent_popup_Advance.cs QuitGameMenu.cs RailCameraAllDirectionUsingAnim.cs RailCameraAllRangeMode.cs RailCameraDependingOnObjectDistance.cs RailCameraUsingLerpPosition.cs RailCameraUsingLerpPositionAdvanced.cs RailCameraUsingLerpPositionAdvancedLocalPosition.cs RailCurveCameraMorph.cs RailCurveNode.cs RailCurveSystem.cs RandEnableDisable.cs RandomDungeonRedImpII.cs RandomHexMap.cs RandomMusic.cs ReactivateMindDungeonRoomFromMemoryEvent.cs ReadDescription.cs ReadIniString.cs ReadINIValue.cs ReadMultipleIniValues.cs ReadPartyRAWData.cs ReadStatsFromStatContainerToTextMesh.cs ReadTemporaryMemeoryValue.cs RecordActivationToTempMemory.cs RecordObjectInTemporaryMemory.cs RecycleCarOnTrigger.cs RecycleToPoolAfterTime.cs ReferenceAllQTE_Objects.cs RegainBuff.cs RegisterCameraServantsFromAList.cs RemapUserInput.cs RemoveTools.cs RenderOverGeometry.cs RenderQueue.cs ReplaceMeshStopMotion.cs ReplaceNamesInScreenplay.cs ReplaceSkyboxOnCamera.cs RepoolAfterTime.cs RepoolIfFarFromCamera.cs RequestDespawnOnCollision.cs RequestExpToLevelUpMindDUngeonFloor.cs RequiredActorReference.cs ResetGameTrigger.cs ResetSceneTrigger.cs ResistBuff.cs Respawn.cs RespawnABombOnEnable.cs RespawnLadders.cs RespawnOnTriggerEnter.cs ResurectDeadOnTurnX.cs ReTriggerReadIniValue.cs ReturnToLastSceneOnGameOver.cs RevertMusicToLastTrackPlayed.cs RollingNumberDisplay.cs RopeBridgeAutoOffsetValue.cs RopeBridgeColliderTrigger.cs RotateOnObjectEnableDisable.cs RotationIndependentParenting.cs RotationObjIndependentCameraBased.cs RPG_CharSelectDisplay.cs RPG_CHEST_RESET.cs RPG_EquipScreen.cs RPG_Inventory.cs RPG_ItemActionEffects.cs RPG_M_CallViewItemWraperMenu.cs RPG_M_CharacterSelectionMenu.cs RPG_M_CharacterSlotSelectable.cs RPG_M_ConfigMenu.cs RPG_M_DoOpenItemForBattleMenu.cs RPG_M_DrawHint.cs RPG_M_DrawItems.cs RPG_M_EquipMenu.cs RPG_M_ExitMenu.cs RPG_M_ItemShop.cs RPG_M_MainMenu.cs RPG_M_ManageMenus.cs RPG_M_MenuControlClass.cs RPG_M_SellItems.cs RPG_M_SlotSelectable.cs RPG_M_StatusMenu.cs RPG_M_ToggleSwitch.cs RPG_M_UseItemPanelInfo.cs RPG_M_UseSkillMenu.cs RPG_MainMenuScreen.cs RPG_MenuScreenManager.cs RPG_SelectPartyScreen.cs RPG_StatsOrEquipScreen.cs RPG_UseItemSubMenu.cs RPGItemConstants.cs SafeMaterialRuntimeClone.cs SafeRigidBodyMovementHack.cs SaveDataHandler.cs SaveLoadGenericTextFiles.cs ScaleObjectBetweenTwoValuesAtRandomInterval.cs ScaleObjectInTime.cs ScaleToSize.cs ScaleUniversalQTE.cs SceneLoadedEvent.cs ScreenPlayEventTriggerResponse.cs ScreenPlayParserArticulate.cs ScreenplayParserFlexibleLangage.cs ScreenplayToDataDialogue.cs ScreenplayToOldBPAFormat.cs ScreenShatterEffect.cs ScreenWipe.cs scriptInterpreterFromText_Dialogue.cs ScrollListUsingStrings.cs SelectASaveSlotCode.cs SetActiveOnDisable.cs SetAlphaToRandomValue.cs SetAngleOnEnable.cs SetBlitterTextOnEnable.cs SetLanguage.cs SetLookAtProportiesOnEnable.cs SetMathCounterToActiveObjectNumber.cs SetPlatform.cs SetPlayerPositionWhenEnabledHack.cs SetPlayerRespawnPoint.cs SetPositionToAnotherObjOnEnable.cs SetPositionToPointBellowObjectOnSurface.cs SetPositionToStartingPosOnDisable.cs SetPosToScreenspaceFromWorldspace.cs SetRenderableToSlotNodeStatus.cs SetRenderQueue.cs SetRotationToAnotherObjOnEnable.cs SetSelfAsBattleBackground.cs SetSmoothMovementBoundsOnCollision.cs SetTextToKeyControl.cs SetToArcOfDistance.cs ShakeATargetOnEnable.cs ShakyTargetForCamera.cs simpleControllerDemo.cs SimpleEncounterPool.cs SimpleNonBattleMenuSelector.cs SimpleNonBattleMenuSlot.cs SimpleScroll.cs SimpleSwitchOnIfInCollision.cs SimulateDoorCollisionOnEnable.cs SinCosMovement.cs SinCosPosition.cs SinCosRotation.cs SinCosScale.cs SkateboardRampJump.cs SkateboardTool.cs SkillChallangeRoomDefinition.cs SkillChallangeRoomManager.cs SleepDebuff.cs SlotNode_EssentiaDefendIfChargeIsFull.cs SlotNode.cs SlotNodeMultiTextReader.cs SlotnodeTextReader.cs SmashStyleAutoFrameCamera.cs SmoothCameraMovementSilky.cs SmoothCameraOrbit.cs SmoothLerpToPositionCurve.cs SmoothLookAt_AxisSelector.cs SmoothLookAt.cs smoothScrollUVs.cs SnapBackToAngleOverTime.cs SnapToAndRotateWorldAlignPlayer.cs SnapToGridOnStart.cs SnapToMainCamera.cs SNES_Questionnaire.cs SNES_StyleConsoleKeyboard.cs SNES_StyleConsoleKeySlot.cs SonyPS4SavedGames.cs SortingLayerExposer.cs SoulSpaceFlyingAlexMovement.cs SoulSurvivorBuff.cs SoundAtFrame.cs SoundPlayAnimationEvents.cs SpawnFromPool.cs SpawnFromPoolAtDistance.cs SpecialHoltelDoorsTrigger.cs SpecialLoadSceneFrameCode.cs SpinAlongYAxis.cs SpringMove.cs SquashOnCollision.cs StatContainer.cs StatusModifier.cs StatWindowSlaveDriver.cs SteamManager.cs StopMoFrameCollection.cs StopMotionAnimation_Plus.cs StopMotionAnimation.cs StopMotionAnimationControllerExample.cs StopMotionAnimationSimple.cs StoreLevelNameInTemporaryMemory_AndGotoLinkSceneOnEnable.cs StoreOriginalCopyOfOveriddenTools.cs StoryChangerNPC.cs StoryDialogueSettingWindow.cs StretchBetweenTwoPoints.cs StringAddToStringBuilder.cs StringLibraryParser2020.cs StrobeEnableDisable.cs StrongBuff.cs StunDebuff.cs SubDictStringStorage.cs SummonEnemyPsudeo2020.cs SwapObjectsPositions.cs SwitchCameraOnCollision.cs SwitchCameraOnEnable.cs SwitchLanguage.cs SwitchLanguageIfFileInSystemFolder.cs SwitchMaterialSwapper.cs SwitchStateLink.cs TagLocationForPortalLink.cs TakeHighresScreenshot.cs TalkingController.cs TalkingMadeEasy_Base.cs TalkingOutputMadeEasy.cs TBasedStopMoPlayAnimationBasedOnCounterValue.cs TBBFChangeFontSize.cs TBSMA_CharacterAnimationController.cs TBSMA_EnableOnFrameReached.cs TBSMA_GrabCharControllerSettingsFromPlayer.cs TBSMA_PlayAnimationByNameOrValue.cs TBSMA_PlayAnimationsInASequence.cs TBSMA_PlaySoundOnFrame.cs TBSMA_SetCurFrame.cs TBSMA_SetPlaybackFrameToZeroOnEnable.cs TBSMA_TriggerForceAnimControllerToPlayAnim.cs TemporaryMemoryForObjectsMaster.cs Test_CurseGiver.cs TEST_STATS.cs TestActorSwapMethod.cs TestAspectRatioCalculator.cs TestBlitterSymbolCreator.cs TestDefenceFormula.cs TestDictionary.cs TestEvent.cs TestJapaneseCharacterSeq21.cs TestListener.cs TestMultiStringsWithTextBlitter.cs TestPlayerPresence.cs testPower.cs TestSubstitiutionCipherMethods.cs TextBlitterBitmapFont.cs TextBlitterByAckk.cs TextureChangeTo.cs TheEssentia2000EnergyTanks.cs TileUVs.cs TimeEnableDisable.cs TimeEnableDisableComponent.cs TimeEnableDisableInverted.cs TinyParse2020.cs TinySubDictionary.cs TitleSafeAreaDisplay.cs TitleScreenMenuNewLoadQuit.cs ToggleSwitchAfterTime.cs ToolChangerUIControls.cs TransBasedStopMoAnim_Controller.cs TransformBasedStopMoAnim_MirrorRigPoseTool.cs TransformBasedStopMotionAnimation.cs TransformBastedStopMoTimedAnimationController.cs Trap_SawBehavior.cs Trigger_RPG_BuyAndSellItemsShop.cs Trigger_RPG_ItemChest.cs Trigger_RPG_SellItemsShop.cs Trigger_RPG_Shop.cs TriggerAnEvent.cs TriggerAnimationLegacyStyleOnEnable.cs TriggerBombExplosionOnCollision.cs TriggerEnableDisableResetsIfDisabledMD.cs TriggerEncounterViaPartyPoolReference.cs TriggerEnemyEncounterOnEnable.cs TriggerFadeInOutEnableDisable.cs TriggerFadeUsingSingleton.cs TriggerGiveExpToParty.cs TriggerGotoSceneLinkOnCollision.cs TriggerGotoSceneOnEnable.cs TriggerIfJoystickIsMoved.cs TriggerObjectsFadeInOrOut.cs TriggerOnismEvent.cs TriggerPlayMusicOrSoundAndEnableAtEnd.cs TriggerPlaySoundFXViaManager.cs TriggerRemoveIniGroupKeys.cs TriggerSaveGamePrompt.cs TriggerSetCameraMorphTarget.cs TriggerSpinAlongAxis.cs TriggerStopMotionAnimation.cs TriggerStopMotionAnimationIfEnabled.cs TriggerTrueIfInTriggerCollision.cs TriggerWipeCurrentSaveData.cs TriggerWritePromptToScreen.cs TrophyListener.cs TrophyOrAchievementGeneral.cs TurnLoopSystem.cs TurnOffNoiseAfterTimeOnLocRotScal.cs UnityGUIStyleBoxofText.cs UniversalQuickQTE.cs UnlockAchievementSampleLogic.cs UnsummonPandaOnEnable.cs UpdateMaster.cs UpdateSlaveBase.cs updateSlaveExample.cs updateSlaveFromBaseclassExample.cs UseBeginningOfTurnCameraFromCurrentPlayer.cs UseGroupedDictionaryExample.cs UseTinyStringCollectionParser.cs VignetteControl.cs VoiceActingEditorTool.cs VoiceActingSFXPlayer.cs VoiceActingSFXPlayerNPCPlus.cs VoiceActingSubtitles_SplitAudioType.cs VoiceActingSubtitles.cs WarpAroundTrigger.cs WaveRotation.cs WeaknessDebuff.cs Weapon.cs WHATDAFUCKAMITOUCHING.cs WilfridCollideState.cs WordArticulateReader.cs WordArticulationParse.cs WowCamera.cs WriteDataToTemporaryMemory.cs WriteMultipleValuesToGroup.cs WritePartyToINIFile.cs WriteStringOverride.cs WriteValuesOnPlayerGameOver.cs WriteValueToINIFile.cs YesNoMultiChoiceBoxBlitter.cs