Ackk/
Animation/
FX/
EffectSettings.cs
UNKNOWN
LocRotScaleGroups.cs
UNKNOWN
Helpers/
TBSMA/
AnimateGroup.cs
UNKNOWN
Procedural/
ProcAnimFunctions.cs
UNKNOWN
ProcAnimSkeleton.cs
UNKNOWN
AlpacaBossStates/
AnimationActionsToolBox/
BPA/
DialogueCreation/
DialogueNodeSpace/
Encounters/
InGame/
Menu/
Microsoft/
nn/
ParserData/
Portrait/
Properties/
PuzzleElements/
Qte/
RPG/
StopMotionHelperSpace/
StopMotionHelperSpace_Plus/
TalkMadeEasySpace/
TBSMA/
Y2K/
YIIK/
_BattleString.cs
_IAmTheLadderClimber.cs
_MenuOptionEnum.cs
_TestActions_.cs
AckkNintendoSwitchControllerInput.cs
AckkStateMachine.cs
ActionNode_advance.cs
ActionNode.cs
ActionNodeEndTurn.cs
ActivateBasedOnCurrentCameraInCM.cs
ActivateIfVectorWithinrange.cs
Actor.cs
ActorCameraPopulator.cs
ActorIsDeadEvent.cs
ActorSkillSetHolder.cs
AddForceOnCollision.cs
AddOrSubtractFromINI.cs
AddToMathCounterWhileObjectActive.cs
AddVA_Interface.cs
AdoptAChildOnCollision.cs
AdoptAlexOnTriggerEnterSimplified.cs
AdoptMeAsAChild.cs
AdvancedCameraChoreography.cs
AffinityDraw.cs
AI_NonNavmesh.cs
Ailment.cs
AlexUniversalQTE.cs
AlpacaObsorb2020.cs
AlpacaWarriorAI2020.cs
AltCharacterOverworldAnimation.cs
AlwaysUpdateCrowInput.cs
AnalyzeJapaneseCharacterMap2021.cs
Anchor3DElementToCamera.cs
AnchorMultiResolution.cs
AnimateUvsByTime.cs
AnimationFromAction.cs
AnimatorLayersAndMasking.cs
ApplyPhysical.cs
ArcToPoint.cs
AspectRatioCalculator.cs
Assembly-CSharp.cs
AssistModeToggle.cs
AttackLimiterCalculationTests.cs
Audio_SetReverbOnAllSFX.cs
AudioBasedLipSynch.cs
AudioFXCapFadeOut.cs
AudioManager.cs
AudioSFX_LevelsCap.cs
AudioSourceFadeInOutOnCondition.cs
AutoBlink.cs
AutoFrameCamera_SmashGen.cs
AutoFrameCameraElements.cs
AutoJumpToPoint2020.cs
AutoLocalizeBitmapFontString.cs
AutoLocalizeOldTextBlitter.cs
AutoRenameGambitConditions.cs
AutoSetupCandleConnections.cs
AutoShakyCamera.cs
AveragePositionBetweenActors_ResetLimitonce.cs
AveragePositionBetweenActors.cs
AveragePositionBetweenPoints.cs
BanishAnActorEvent.cs
BassAmpTool.cs
BattleCameraManager.cs
BattleCameraServentMaker.cs
BattleCameraTests.cs
BattleFormulas.cs
BattleRewardsAndConditionsModifier.cs
BattleScoreAndBonusCashTracker.cs
BattleStringExportSpreadsheetTSV.cs
BattleStringReader.cs
BattleTurnWatcherData.cs
BeginCutsceneForXTime.cs
BeginCutsceneMultiCam_Plus.cs
BeginTurnEvent.cs
BilboardToMainCamera.cs
Billboard.cs
Bkg_IndoorOutdoorTag.cs
BlitterSymbolCreator.cs
BombScript.cs
BoolCheckMecanim.cs
BoolTriggerMechanim.cs
Boss_SpecialEnergyBar.cs
Boss_SpecialEnergyBarData.cs
BossRoomDefinitions.cs
BounceToMusicVisualizer.cs
BreakPrefabConnection.cs
BuildActionsFromMenu.cs
BulletTimeDisplay.cs
BundleSceneDictionaryReader.cs
CameraFade.cs
CameraLerpZoom.cs
CameraManager.cs
CameraMorphSimple2020.cs
CameraOnlyShowCurrentActor.cs
CameraOnRailsOneScriptOnly.cs
CameraPositionFromViewportPoint.cs
CameraServentMaker.cs
CameraShutterEffect.cs
CameraSimpleScrollWithCollision.cs
CameraSmoothMove.cs
CandleFireTrigger.cs
CarBreakingLocations.cs
CarController.cs
CarManager.cs
CarSpawnTrigger.cs
CarTurningLocations.cs
CatCollider.cs
CatRopeBridge.cs
CatTool.cs
CenterAlongAxisIfSpeakingToNPC.cs
CenterPlayerIfStoppedInTrigger.cs
CenterPlayerToObjectOnInteraction.cs
ChangeActorLevel.cs
ChangeAMaterialsTexture.cs
ChangeAMaterialsTextureSimple.cs
ChangeAmbientLight.cs
ChangeCameraOnEnable2020.cs
ChangeCameraTargetEvent.cs
ChangeDialogueGotoTagBasedOnCounterValue.cs
ChangeDirectionOfConstantMoveOnEnable.cs
ChangeFaceOfAudioBasedLipSynchObjects.cs
ChangeFogColor.cs
ChangeHintInSaveFile.cs
ChangeLayerOnEnable.cs
ChangeLevelLinkIfHasGroupKey.cs
ChangeLevelLinkTagBasedOnDirectionPressed.cs
ChangeLocalPosition.cs
ChangeLocationNameIfHasKey.cs
ChangeLookAtTargetOnEnable.cs
ChangeMenuPaletteFromSaveFile.cs
ChangeMenuSlotIcon.cs
ChangeMeshOnLocalization.cs
ChangeNPCDependingOnNumberOfActiveObjects.cs
ChangeNPCIfNoMonologue2020.cs
ChangeObjectGroupAtCamAngle2020.cs
ChangeParentOfOneObjectToAnotherOnEnable.cs
ChangeParticleRateWhenMoving.cs
ChangePartyMembers.cs
ChangePlayerSpeedOnEnable.cs
ChangePositionUponCollisionGeneric.cs
ChangeRailCameraTarget.cs
ChangeSceneLinkIfHasKeyItemValue.cs
ChangeSilkySmoothTarget.cs
ChangeSpriteOnLocalization.cs
ChangeTypingSoundPropertiesPerCharacterName.cs
ChangeVectorOnEnable.cs
ChangeViewportCameraAttributes.cs
CharacterGrowthVisualizerLvlUp.cs
CharacterPortraitAnimation.cs
CheckAnimationProgressEnableAtEnd.cs
CheckIfBoxThinksItsOpen.cs
CheckIfCharacterIsTurning.cs
CheckIfPlayerIsInCollision.cs
CheckPlatform.cs
CheckSpecialItem.cs
ChoiceRequiresSaveKey.cs
ChondraStanceMemory.cs
ChondraUniversalQTE.cs
CircleSinMovements.cs
ClampedLookat.cs
ClimbLadderTrigger.cs
Clone3DText.cs
CloneGUIText.cs
CloseGame.cs
CloseLOAD_DATA_Menu.cs
CloudSavesXbox_YIIK.cs
CollisionEnableDisable_V2.cs
CollisionEnableDisable_V3.cs
CollisionEnableDisable.cs
CollisionEnableDisableConserveUpdateLoops.cs
CommandType.cs
Comment.cs
ComponentEnableDisableSimple.cs
ConfigSettingsSlot.cs
ConstantMovement.cs
ContainerForGeneratedDungenReactivator.cs
controllerHandler.2.cs
ControllerHandler.cs
ControlLocRotScalSpeed.cs
CopyActivation.cs
CopyLocalPositionAndRotation.cs
CopyPositionAxisOfObject.cs
CopyRenderStatus.cs
CopyRotationOfObject.cs
CopyRotationXYZ.cs
CreateEvent.cs
CreateNewGamePlus.cs
CrossFadeExample.cs
CrowLevelUpBehavior.cs
DebugNPCResponseAdvanced.cs
DeepGrassEffectAnimation.cs
DefendBuff.cs
DefineObjectsInLocalArea.cs
DemoKeyComboForSceneSelect.cs
DespawnFromPool.cs
DestroyGlobalPlayerReferenceAndRebootGame.cs
Dialogue_Input.cs
DialogueDataToTSVSpreadsheet.cs
DialogueEmotionController.cs
DialogueEmotions.cs
DialogueScrubber.cs
DialogueScrubberTest.cs
DialogueTreeBase.cs
DialogueTreeControlV2.cs
DictionaryKeyValueAsGroupReferenceExample.cs
DictionarySaveLoad.cs
DictionaryWrapper.cs
DifficultySelectWindow.cs
DifficultyToggle.cs
DisableAlexMovmentOnEneable.cs
DisableAtStart.cs
DisableEncounterIfInZoneMD.cs
DisableObjectAtXYZ.cs
DisableObjectByNameInParent.cs
DisableObjectsOnDisable.cs
DisableOnismInput.cs
DisableOnStart.cs
DisableOrEnableAutoJump.cs
DisableRunWhileInZone.cs
DisableSelfOnCollisionWithPlayer.cs
DisintegratingPlatformTrigger.cs
DisplayBattleBackground.cs
DisplayDialogueToScreenTest.cs
DisplayPartyStats.cs
DisplayStatsOfParty.cs
DisplayStringFromLibrary2020.cs
DistanceToNormalizedFloat.cs
DoAbsorbOrMonsterFusion.cs
DoActionFilter.cs
DoAddBuff.cs
DoAttack.cs
DoAttackAfter1TurnOfBuildingPower.cs
DoAttackFromQTE_Strength.cs
DoBanish.cs
DoBetterHealEnmy2020.cs
DoChangeFightingStance.cs
DoDefend.cs
DoEndFightWithoutVictory.cs
DoEndTurnAfterQTE.cs
DoFakeBassDrop2020.cs
DoFeedback.cs
DoFilterAttackAllowListModification.cs
DoFilterForMusicQTE.cs
DoGeneric.cs
DoGoldenAlpacaBossStateUpdate.cs
DoGothicEntityBehavior.cs
DoGothicEntityTransformation.cs
DoHeal.cs
DoHolyHeal.cs
DoLPToss.cs
DoMeteoriteBossSkillLogic.cs
DoMissileLauncher.cs
DoMultipleSkills.cs
DoNotDestroyOnLoad.cs
DontGoThroughThings.cs
DoorIsEntered.cs
DoorLink.cs
DoorLinkToTagLocal.cs
DoPandaBearior.cs
DoPhotoshoot.cs
DoProtect.cs
DoProtest.cs
DoRevive.cs
DoRun.cs
DoSacrifice.cs
DoScan.cs
DoSelfDestruct.cs
DoSkillBasedOnConditionAdvanced.cs
DoSoulCapture.cs
DoSpawnAnotherEnemy.cs
DoSplitSkillBasedOnCondition.cs
DoSwapActor.cs
DoSwapHpAndMp.cs
DoSwingLadderItem.cs
DoTalk.cs
DoTossBombItem.cs
DoUseItem.cs
DoUseLightningStrike.cs
DrawActorListWindow.cs
DrawActorListWindowSlot.cs
DrawMoneyToTextBlitter.cs
DungeonMorphsScript.cs
DungeonRoomDefinition.cs
EasyINIPlusGroups.cs
EasyMenu2020.cs
eightPlayerDemo.cs
EnableDependingOnLocalizedLanguage.cs
EnableDisableAfterXSteps.cs
EnableDisableComponentTrigger.cs
EnableDisableIfNoMonologue.cs
EnableDisableMultipleComponentsOnEnable.cs
EnableDisableOnDistance.cs
EnableDisableOnGenericEvent.cs
EnableDisableOnRespawn.cs
EnableDisableParticles.cs
EnableGravityOnCollision.cs
EnableGravityOnObjectEnabled.cs
EnableIfAllObjectsAreActive.cs
EnableIfAudioLipSynchIsTalking.cs
EnableIfControllButtonIsPressed.cs
EnableIfDate.cs
EnableIfNotConsole.cs
EnableIfSwitchesArePressed.cs
EnableLearpInOutBasedOnMenuActivation.cs
EnableObjectBasedOnCounterValue.cs
EnableObjectsAtRandom.cs
EnableObjectsIfInState.cs
EnableObjectsInSequenceOverTime.cs
EnableOnKeypress.cs
EncounterEnableDisableEvent.cs
EncounterTriggerViaNPC_ChangeLastDialogueLine.cs
EncounterTriggerViaNPC.cs
EnemyAi_BattleController.cs
EnemyEncounterTrigger.cs
EnemyLifebarDisplayOnField.cs
EnemyPartySetupForMindDungeon.cs
EntitySoulSurvivorLocationInMindDungeon.cs
EntityWarpUpMountain.cs
EventManager.cs
ExamplePlaySFXviaSoundManager.cs
ExampleScript_dv2.cs
ExampleScript_dv4.cs
ExampleTree.cs
ExportItemsListSpreadsheet.cs
ExportOnismToTSV_Spreadsheet.cs
ExportShopTSVSpreadsheet.cs
ExportSystemDialogueStrings.cs
EyesSimple2D.cs
FacialExpression.cs
FadeInAlphaForBlitterCharacter.cs
FadeInOutCamera.cs
FadeInOutObjectViaAlpha.cs
FadeObjectIn.cs
FadeSpriteOut.cs
FakeGravity.cs
fBoxFadeInOut_Manager.cs
fBoxSlave_TriggerObjectsFadeInOrOut.cs
FightEntityMiniGame.cs
FightMinigameHackChangeTOVellaOnAwake.cs
FindUniqueCharactersInDocument.cs
FireTool.cs
FixBallGlitches.cs
FixPositionKeepRotation.cs
FlashAndDisableObject.cs
FlashGameObjectEffect.cs
FlashHurtPlayerOnField.cs
FlashOnEnable.cs
FlashStringEffect.cs
FlickerLightIntensity.cs
Follow.cs
FontResizeUsingScreenRes.cs
ForceAnEncounterOnCollision.cs
ForceAnNPCToTalkOnEnable.cs
ForceCloseDialogueTextBoxOnEnable.cs
ForceControlsToWorkIfOnPs4ModeOnPC.cs
ForceParentIfParentIsNull.cs
ForcePhysicsObjectOutOfPosition.cs
ForcePlayerState.cs
ForcePlayerToStateAndCloseMenu.cs
ForceTimeScale.cs
FormatStringHighlighter.cs
GamePad.cs
GameSaveSampleLogic.cs
GameSettingsMenu.cs
GameTips.cs
GeneralEvent.cs
GenerateRoomForRedImpII.cs
GenericEnableAfterBattleIfRequired.cs
?????? Found in FactoryBossLevel (unused area), MindDungeonTrueMindDungeon, and EssentiaTutorialDungeon (though disabled I believe?)
GetNameOfOverworldLocations.cs
??????
GetScreenplayGroupFromNameDEBUGTOOL.cs
GiveExperiencePoints.cs
GiveItemIfItemNotFound.cs
GiveTrophyAchievments.cs
GiveTrophyOnEnable.cs
GlobalEnemyStatsLookup.cs
GlobalPlayerHasEnteredSceneEvent.cs
GlobalPlayerManager.cs
GodmodeEnableInputbufferCode.cs
GoToFrame.cs
GotoTagOnEnable.cs
GrabCharactersetFromTextBlitter.cs
GrabDialogueDataByName.cs
GrabSkyboxFromDisplayBKG.cs
GraveyardChangeEvent.cs
GroupContainer.cs
GroupedDictionary.cs
Gui3dComponentScale.cs
HairWhipTool.cs
HeadIkLook.cs
HeadLookAtPlayer.cs
HealEntirePartyOnEnable.cs
HealingFountainBehavior.cs
HealthBarGhostable.cs
Hex.cs
HideCameraIfHudDisabled.cs
HideInteractiveNotationOnEnable.cs
HideNotationsForActions.cs
HideOrShowPlayerModelOnEnable.cs
HintSystem.cs
HitchcockEffect.cs
IAmABomb.cs
IAmAnExplosion.cs
IEffectBuffs.cs
IEvent.cs
IEventListener.cs
IK.cs
ImageSequence.cs
ImportantWord.cs
IncreaseASingleStatUpgrade.cs
InfiniteUVScroll.cs
InheritExampleTree.cs
inspectSavePoint.cs
InstaMorphIfEnabled.cs
InteractionNotationManager.cs
InventoryItemSlot.cs
IScreen.cs
IsOnScreen.cs
IUpdateSlave.cs
JapaneseBlitCharacter.cs
JapaneseTextBlitterReference.cs
JiggleBaby.cs
JiggleBone.cs
JoystickToEvents.cs
JumpAutoOnKeyPress.cs
KeepDistanceFromTargetLerp.cs
KeyValuePairs.cs
KillAllEnemiesOnEnable.cs
LadderDropZone.cs
LaserScaler.cs
LayerMaskCollections.cs
LegacyIncreaseSingleStat.cs
LerpInAndOutBehavior.cs
LerpIO_IfObjectEnabled.cs
LerpIO_UsingOffsetValues.cs
LerpLightOnEnable.cs
LerpPosition.cs
LetterDropDown.cs
LevelBuilder_AutoReplaceByName.cs
LevelStoreAndReturnClass.cs
LevelupExtractStatsForMindDungeonFloor.cs
levelUpFormula.cs
LevelUpNonAlexPartyMembersIfExpExists.cs
LevelUpOnTriggerEnter.cs
levelUpPlayerCharacters.cs
LeverInteraction2020.cs
LifeBar.cs
LifeBarController.cs
LifeBarController2.cs
LiftAndCarry.cs
LiftAndCarryGeneric.cs
LightEnableShadowIfObjectActive.cs
LimitPositionWithinVBounds.cs
LinearFollowPositionMove.cs
lineBreak.cs
LOAD_SAVED_DATA_FROM_INI.cs
LoadAdditionalPartymembers.cs
LoadDemoSaveDataToSaveData.cs
LoadFromFileExample.cs
LoadNewScreenPlayFile.cs
LoadSceneFromBundle.cs
LocalAreaObjectManager.cs
LocalizationNameLanguageDictionary.cs
LocalLookForGlobalPlayerReference.cs
LockOrientation.cs
Locomotion.cs
LocomotionPlayer.cs
LocRotScaleSettingComponent.cs
Look2dXyOnly.cs
Look2dXyOnlyIfPlayerIsMoving.cs
LookatActorWeapon.cs
LookAtPandaIfActive.cs
LookAtWithinAngle.cs
lvlTable.cs
Main.cs
ManageMenuSelection.cs
MapJapaneseCharacterToSpriteIndex.cs
MathCounterObjectMaster.cs
MathCounterObjectModifier.cs
MenuLayout.cs
MenuListSelector.cs
MenuStack.cs
MergeJapaneseAndEnglishScreenplaysToTSV.cs
MindDungeonDoor.cs
MindDungeonKeepTrackOfStatUpgradesDisplay.cs
MindDungeonNewStatManager.cs
MindDungeonNewstyleDoorManager.cs
ModifyEdgeDetection.cs
ModifyTextmeshString.cs
MoneyCashIntegerFormat.cs
MonsterWhistleTool.cs
MorphCamera.cs
MorphTarget.cs
MoveForeverInAVector.cs
MoveFromPointAtoB2020.cs
MovemenForwordSimple.cs
MovementBasedOnCameraPosition.cs
MoveToPositionOverTime.cs
MultiObjectsLerpToPoint.cs
Music_MultitrackForDungeonThree.cs
MuteAudioSourceIfObjectDisabled.cs
NintendoSwitchFileSaveLoad.cs
NoPickupZone.cs
NormalizedMultiLerpValuesStudy.cs
NPC_CameraTrigger.cs
NPC_ChangeDialogueOnKeyValue.cs
NPC_ChangeNPCGroupOnEnable.cs
NPC_DialogueInputDependent.cs
NPC_MultiCameraTrigger.cs
NPC_ReactionEnableDisable.cs
NPCRespondIfTagReached.cs
NPCTriggerArticulate.cs
ObjectPool.cs
ObjectSwitchboard_Master.cs
ObjectSwitchboard_Operator.cs
ObtainItemPopupWindow.cs
OnCollisionEnterExit2020.cs
OnEnableSetActive.cs
OnismBrowserEvent.cs
OnismMain.cs
ONLYTEST_gotoLocalScene.cs
OnScreenLog.cs
OpenCloseItemMenuEvent.cs
OverrideCameraAspectRatio.cs
OverridePlayerGraphicModel.cs
OverworldEncounterEveryXSteps.cs
PakuMonster.cs
PakuStandUpZone.cs
PandaBuff.cs
PandaHPBarDisplay2020.cs
PandaProtectionObjDisplay.cs
PandaTool.cs
ParentChildPosition.cs
ParentOnAwake.cs
ParentOnCollision.cs
ParentOnCollisionAdvance.cs
ParentToObjectViaName.cs
ParentTrueParenting.cs
PartyHeadLookControl.cs
PartyHeadLookControlMaster.cs
PartyMemberWalkOutOfAlex_ChangeLookatTarget.cs
PartyMemberWalkOutOfAlex.cs
PathfindingAI.cs
PathMovementBPA.cs
PathmovementBranching_Master.cs
PathmovementBranching_Node.cs
pathmovementBranching_TeleportToNode.cs
pathmovmentBranching_MoveToNodeNearestPlayer.cs
PauseParticleSystem.cs
PerCameraFog.cs
PhysicsMotionFromAnimationPosition.cs
PixelPerfectCam.cs
PlatformSpecificKeyDisplay.cs
PlayerInput.cs
PlayerIsLeavingSceneEvent.cs
PlayerReaderObjectRef.cs
PlayerTBSMA_MaskingTrigger.cs
PlayMusicTrackTrigger.cs
PlaySoundIfInCollisionWhenPressingButton.cs
PlaySoundOnCollision.cs
PointingHandsRotateOnInspect.cs
Poison.cs
PoisonBuff.cs
PoisonFieldTrapBehavior.cs
PopopTimedWindowQTE.cs
PortraitActor.cs
PortraitActorDynamic.cs
PortraitActorManager.cs
PositionToCameraRect_alt.cs
positionXYZ_FromSperateObjects.cs
PosterQuestProgressReward.cs
powerPill.cs
PrintTextOfASingleNodeViaBlitter.cs
ProceduralAnimBrain.cs
PromptChoicesMadeEasy.cs
PromptOutBattle.cs
PureScrollCamera.cs
PushableBoxMovement.cs
PuzzleRoomDefinitions.cs
QTE_Banish.cs
QTE_BanishEntityMinigame.cs
QTE_BassDropMinigame.cs
QTE_Bushido.cs
QTE_ChargeSmashJudgement.cs
QTE_ClaudioBasicAttackQTE.cs
QTE_DodgeBarCustomizable.cs
QTE_DodgeBarVDropCrosshairs.cs
QTE_DodgeFallingKnives.cs
QTE_DodgeLaser.cs
QTE_EnergyToPowerEssentia.cs
QTE_Essentia_AutoObsorbPower.cs
QTE_EssentiaSwordGenerator.cs
QTE_FeedbackPong.cs
QTE_FootStomp.cs
QTE_HulaHoopSpin.cs
QTE_JudgementRecord.cs
QTE_KatanaStrike.cs
QTE_KeytarJudgement.cs
QTE_LPTossMinigame.cs
QTE_MichaelAttackStrip.cs
QTE_MichaelTakeSinglePhoto.cs
QTE_Photoshoot.cs
QTE_PlayerAttack_BaseClass.cs
QTE_RechargeTheEssentiasPower.cs
QTE_Roulette.cs
QTE_RunAway.cs
QTE_StrangeCross.cs
QteHelper_PhotoBoostExpressionValue.cs
QTEvent_popup_Advance.cs
QuitGameMenu.cs
RailCameraAllDirectionUsingAnim.cs
RailCameraAllRangeMode.cs
RailCameraDependingOnObjectDistance.cs
RailCameraUsingLerpPosition.cs
RailCameraUsingLerpPositionAdvanced.cs
RailCameraUsingLerpPositionAdvancedLocalPosition.cs
RailCurveCameraMorph.cs
RailCurveNode.cs
RailCurveSystem.cs
RandEnableDisable.cs
RandomDungeonRedImpII.cs
RandomHexMap.cs
RandomMusic.cs
ReactivateMindDungeonRoomFromMemoryEvent.cs
ReadDescription.cs
ReadIniString.cs
ReadINIValue.cs
ReadMultipleIniValues.cs
ReadPartyRAWData.cs
ReadStatsFromStatContainerToTextMesh.cs
ReadTemporaryMemeoryValue.cs
RecordActivationToTempMemory.cs
RecordObjectInTemporaryMemory.cs
RecycleCarOnTrigger.cs
RecycleToPoolAfterTime.cs
ReferenceAllQTE_Objects.cs
RegainBuff.cs
RegisterCameraServantsFromAList.cs
RemapUserInput.cs
RemoveTools.cs
RenderOverGeometry.cs
RenderQueue.cs
ReplaceMeshStopMotion.cs
ReplaceNamesInScreenplay.cs
ReplaceSkyboxOnCamera.cs
RepoolAfterTime.cs
RepoolIfFarFromCamera.cs
RequestDespawnOnCollision.cs
RequestExpToLevelUpMindDUngeonFloor.cs
RequiredActorReference.cs
ResetGameTrigger.cs
ResetSceneTrigger.cs
ResistBuff.cs
Respawn.cs
RespawnABombOnEnable.cs
RespawnLadders.cs
RespawnOnTriggerEnter.cs
ResurectDeadOnTurnX.cs
ReTriggerReadIniValue.cs
ReturnToLastSceneOnGameOver.cs
RevertMusicToLastTrackPlayed.cs
RollingNumberDisplay.cs
RopeBridgeAutoOffsetValue.cs
RopeBridgeColliderTrigger.cs
RotateOnObjectEnableDisable.cs
RotationIndependentParenting.cs
RotationObjIndependentCameraBased.cs
RPG_CharSelectDisplay.cs
RPG_CHEST_RESET.cs
RPG_EquipScreen.cs
RPG_Inventory.cs
RPG_ItemActionEffects.cs
RPG_M_CallViewItemWraperMenu.cs
RPG_M_CharacterSelectionMenu.cs
RPG_M_CharacterSlotSelectable.cs
RPG_M_ConfigMenu.cs
RPG_M_DoOpenItemForBattleMenu.cs
RPG_M_DrawHint.cs
RPG_M_DrawItems.cs
RPG_M_EquipMenu.cs
RPG_M_ExitMenu.cs
RPG_M_ItemShop.cs
RPG_M_MainMenu.cs
RPG_M_ManageMenus.cs
RPG_M_MenuControlClass.cs
RPG_M_SellItems.cs
RPG_M_SlotSelectable.cs
RPG_M_StatusMenu.cs
RPG_M_ToggleSwitch.cs
RPG_M_UseItemPanelInfo.cs
RPG_M_UseSkillMenu.cs
RPG_MainMenuScreen.cs
RPG_MenuScreenManager.cs
RPG_SelectPartyScreen.cs
RPG_StatsOrEquipScreen.cs
RPG_UseItemSubMenu.cs
RPGItemConstants.cs
SafeMaterialRuntimeClone.cs
SafeRigidBodyMovementHack.cs
SaveDataHandler.cs
SaveLoadGenericTextFiles.cs
ScaleObjectBetweenTwoValuesAtRandomInterval.cs
ScaleObjectInTime.cs
ScaleToSize.cs
ScaleUniversalQTE.cs
SceneLoadedEvent.cs
ScreenPlayEventTriggerResponse.cs
ScreenPlayParserArticulate.cs
ScreenplayParserFlexibleLangage.cs
ScreenplayToDataDialogue.cs
ScreenplayToOldBPAFormat.cs
ScreenShatterEffect.cs
ScreenWipe.cs
scriptInterpreterFromText_Dialogue.cs
ScrollListUsingStrings.cs
SelectASaveSlotCode.cs
SetActiveOnDisable.cs
SetAlphaToRandomValue.cs
SetAngleOnEnable.cs
SetBlitterTextOnEnable.cs
SetLanguage.cs
SetLookAtProportiesOnEnable.cs
SetMathCounterToActiveObjectNumber.cs
SetPlatform.cs
SetPlayerPositionWhenEnabledHack.cs
SetPlayerRespawnPoint.cs
SetPositionToAnotherObjOnEnable.cs
SetPositionToPointBellowObjectOnSurface.cs
SetPositionToStartingPosOnDisable.cs
SetPosToScreenspaceFromWorldspace.cs
SetRenderableToSlotNodeStatus.cs
SetRenderQueue.cs
SetRotationToAnotherObjOnEnable.cs
SetSelfAsBattleBackground.cs
SetSmoothMovementBoundsOnCollision.cs
SetTextToKeyControl.cs
SetToArcOfDistance.cs
ShakeATargetOnEnable.cs
ShakyTargetForCamera.cs
simpleControllerDemo.cs
SimpleEncounterPool.cs
SimpleNonBattleMenuSelector.cs
SimpleNonBattleMenuSlot.cs
SimpleScroll.cs
SimpleSwitchOnIfInCollision.cs
SimulateDoorCollisionOnEnable.cs
SinCosMovement.cs
SinCosPosition.cs
SinCosRotation.cs
SinCosScale.cs
SkateboardRampJump.cs
SkateboardTool.cs
SkillChallangeRoomDefinition.cs
SkillChallangeRoomManager.cs
SleepDebuff.cs
SlotNode_EssentiaDefendIfChargeIsFull.cs
SlotNode.cs
SlotNodeMultiTextReader.cs
SlotnodeTextReader.cs
SmashStyleAutoFrameCamera.cs
SmoothCameraMovementSilky.cs
SmoothCameraOrbit.cs
SmoothLerpToPositionCurve.cs
SmoothLookAt_AxisSelector.cs
SmoothLookAt.cs
smoothScrollUVs.cs
SnapBackToAngleOverTime.cs
SnapToAndRotateWorldAlignPlayer.cs
SnapToGridOnStart.cs
SnapToMainCamera.cs
SNES_Questionnaire.cs
SNES_StyleConsoleKeyboard.cs
SNES_StyleConsoleKeySlot.cs
SonyPS4SavedGames.cs
SortingLayerExposer.cs
SoulSpaceFlyingAlexMovement.cs
SoulSurvivorBuff.cs
SoundAtFrame.cs
SoundPlayAnimationEvents.cs
SpawnFromPool.cs
SpawnFromPoolAtDistance.cs
SpecialHoltelDoorsTrigger.cs
SpecialLoadSceneFrameCode.cs
SpinAlongYAxis.cs
SpringMove.cs
SquashOnCollision.cs
StatContainer.cs
StatusModifier.cs
StatWindowSlaveDriver.cs
SteamManager.cs
StopMoFrameCollection.cs
StopMotionAnimation_Plus.cs
StopMotionAnimation.cs
StopMotionAnimationControllerExample.cs
StopMotionAnimationSimple.cs
StoreLevelNameInTemporaryMemory_AndGotoLinkSceneOnEnable.cs
StoreOriginalCopyOfOveriddenTools.cs
StoryChangerNPC.cs
StoryDialogueSettingWindow.cs
StretchBetweenTwoPoints.cs
StringAddToStringBuilder.cs
StringLibraryParser2020.cs
StrobeEnableDisable.cs
StrongBuff.cs
StunDebuff.cs
SubDictStringStorage.cs
SummonEnemyPsudeo2020.cs
SwapObjectsPositions.cs
SwitchCameraOnCollision.cs
SwitchCameraOnEnable.cs
SwitchLanguage.cs
SwitchLanguageIfFileInSystemFolder.cs
SwitchMaterialSwapper.cs
SwitchStateLink.cs
TagLocationForPortalLink.cs
TakeHighresScreenshot.cs
TalkingController.cs
TalkingMadeEasy_Base.cs
TalkingOutputMadeEasy.cs
TBasedStopMoPlayAnimationBasedOnCounterValue.cs
TBBFChangeFontSize.cs
TBSMA_CharacterAnimationController.cs
TBSMA_EnableOnFrameReached.cs
TBSMA_GrabCharControllerSettingsFromPlayer.cs
TBSMA_PlayAnimationByNameOrValue.cs
TBSMA_PlayAnimationsInASequence.cs
TBSMA_PlaySoundOnFrame.cs
TBSMA_SetCurFrame.cs
TBSMA_SetPlaybackFrameToZeroOnEnable.cs
TBSMA_TriggerForceAnimControllerToPlayAnim.cs
TemporaryMemoryForObjectsMaster.cs
Test_CurseGiver.cs
TEST_STATS.cs
TestActorSwapMethod.cs
TestAspectRatioCalculator.cs
TestBlitterSymbolCreator.cs
TestDefenceFormula.cs
TestDictionary.cs
TestEvent.cs
TestJapaneseCharacterSeq21.cs
TestListener.cs
TestMultiStringsWithTextBlitter.cs
TestPlayerPresence.cs
testPower.cs
TestSubstitiutionCipherMethods.cs
TextBlitterBitmapFont.cs
TextBlitterByAckk.cs
TextureChangeTo.cs
TheEssentia2000EnergyTanks.cs
TileUVs.cs
TimeEnableDisable.cs
TimeEnableDisableComponent.cs
TimeEnableDisableInverted.cs
TinyParse2020.cs
TinySubDictionary.cs
TitleSafeAreaDisplay.cs
TitleScreenMenuNewLoadQuit.cs
ToggleSwitchAfterTime.cs
ToolChangerUIControls.cs
TransBasedStopMoAnim_Controller.cs
TransformBasedStopMoAnim_MirrorRigPoseTool.cs
TransformBasedStopMotionAnimation.cs
TransformBastedStopMoTimedAnimationController.cs
Trap_SawBehavior.cs
Trigger_RPG_BuyAndSellItemsShop.cs
Trigger_RPG_ItemChest.cs
Trigger_RPG_SellItemsShop.cs
Trigger_RPG_Shop.cs
TriggerAnEvent.cs
TriggerAnimationLegacyStyleOnEnable.cs
TriggerBombExplosionOnCollision.cs
TriggerEnableDisableResetsIfDisabledMD.cs
TriggerEncounterViaPartyPoolReference.cs
TriggerEnemyEncounterOnEnable.cs
TriggerFadeInOutEnableDisable.cs
TriggerFadeUsingSingleton.cs
TriggerGiveExpToParty.cs
TriggerGotoSceneLinkOnCollision.cs
TriggerGotoSceneOnEnable.cs
TriggerIfJoystickIsMoved.cs
TriggerObjectsFadeInOrOut.cs
TriggerOnismEvent.cs
TriggerPlayMusicOrSoundAndEnableAtEnd.cs
TriggerPlaySoundFXViaManager.cs
TriggerRemoveIniGroupKeys.cs
TriggerSaveGamePrompt.cs
TriggerSetCameraMorphTarget.cs
TriggerSpinAlongAxis.cs
TriggerStopMotionAnimation.cs
TriggerStopMotionAnimationIfEnabled.cs
TriggerTrueIfInTriggerCollision.cs
TriggerWipeCurrentSaveData.cs
TriggerWritePromptToScreen.cs
TrophyListener.cs
TrophyOrAchievementGeneral.cs
TurnLoopSystem.cs
TurnOffNoiseAfterTimeOnLocRotScal.cs
UnityGUIStyleBoxofText.cs
UniversalQuickQTE.cs
UnlockAchievementSampleLogic.cs
UnsummonPandaOnEnable.cs
UpdateMaster.cs
UpdateSlaveBase.cs
updateSlaveExample.cs
updateSlaveFromBaseclassExample.cs
UseBeginningOfTurnCameraFromCurrentPlayer.cs
UseGroupedDictionaryExample.cs
UseTinyStringCollectionParser.cs
VignetteControl.cs
VoiceActingEditorTool.cs
VoiceActingSFXPlayer.cs
VoiceActingSFXPlayerNPCPlus.cs
VoiceActingSubtitles_SplitAudioType.cs
VoiceActingSubtitles.cs
WarpAroundTrigger.cs
WaveRotation.cs
WeaknessDebuff.cs
Weapon.cs
WHATDAFUCKAMITOUCHING.cs
WilfridCollideState.cs
WordArticulateReader.cs
WordArticulationParse.cs
WowCamera.cs
WriteDataToTemporaryMemory.cs
WriteMultipleValuesToGroup.cs
WritePartyToINIFile.cs
WriteStringOverride.cs
WriteValuesOnPlayerGameOver.cs
WriteValueToINIFile.cs
YesNoMultiChoiceBoxBlitter.cs